Armor in Fallout 76 can be made and repaired using scrap. With irradiated creatures and other players trying to kill you around every corner, you'll want some protection from damage. Luckily there are also plenty of unattended items lying around that are yours for the taking. It's worth grabbing a ton of scrap to repair armour.
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Equipment works slightly differently in Fallout 76 compared to other Fallout games, as the mostly cosmetic outfits are equipped over the top of armour, which increases your defences and resistances. This Fallout 76 armor guide will go over the best armour you can find in the game, details about which outfits have some useful perks, and which armour pieces you should be crafting.
Those looking for a beginner's guide to get started with Fallout 76 should have a look at our Fallout 76 guide. There is quite a bit to cover in this armour guide, so we'll go over exactly how each of the different apparel works.
Your character can wear three layers of clothing. The base layer is basic clothing like the Fallout 76 jumpsuit. It also includes hats, glasses or goggles, and anything that covers the mouth. The second layer is where your armour goes, while the third layer consists of special clothes that you wear over the top. You can of course forego the first or third layers should you so wish, but armour should always be worn when going out on an adventure.
There are multiple types of armour that you can create at Armor workbenches. Each one has an associated level with it, so the better the level, the better the stats. Here are all of the armour stats, listed by types:
Below are the armour pieces discovered so far in Fallout 76, along with their base stats. To use the search tool, I highly recommend searching for the type of armour (ie: Leather, Metal, Combat Armour, etc).
Piece nameType of armourBase resistancesWeightOther effects/NotesCage ArmourCageDamage: 25Energy: 2710N/ACombat Armour armCombat ArmourDamage: 6Energy: 62.8N/ACombat Armour chest pieceCombat ArmourDamage: 17Energy: 167N/ACombat Armour legCombat ArmourDamage: 6Energy: 62.8N/ADamaged Hazmat SuitDamaged Hazmat SuitDamage: 1Rads: 5004N/AForest Scout Armour chest pieceForest Scout Armour Damage: 56Energy: 367N/AForest Scout Armour armForest Scout ArmourDamage: 23Energy: 182.8N/AForest Scout Armour legForest Scout ArmourDamage: 23Energy: 183N/AHazmat SuitHazmat SuitRads: 10005N/AHeavy Combat Armour chest pieceHeavy Combat ArmourDamage: 27Energy: 2612.6N/AHeavy Combat Armour armHeavy Combat ArmourDamage: 10Energy: 94.95N/AHeavy Combat Armour legHeavy Combat ArmourDamage: 10Energy: 95.4N/AHeavy Leather chest pieceHeavy LeatherDamage: 7Energy: 107.2N/AHeavy Leather armHeavy LeatherDamage: 3Energy: 33.6N/AHeavy Leather legHeavy LeatherDamage: 3Energy: 34.05N/AHeavy Metal chest pieceHeavy MetalDamage: 25Energy: 59.9N/AHeavy Metal armHeavy MetalDamage: 13Energy: 34.5N/AHeavy Metal legHeavy MetalDamage: 13Energy: 34.5N/AHeavy Raider chest pieceHeavy RaiderDamage: 17Energy: 58.1N/AHeavy Raider armHeavy RaiderDamage: 8Energy: 34.05N/AHeavy Raider legHeavy RaiderDamage: 8Energy: 34.5N/AHeavy Robot chest pieceHeavy RobotDamage: 13Energy: 12Rads: 710.8N/AHeavy Robot armHeavy RobotDamage: 5Energy: 4Rads: 54.5N/AHeavy Robot legHeavy RobotDamage: 5Energy: 4Rads: 54.95N/AHelmeted Cage ArmourHelmeted Cage ArmourDamage: 29Energy: 3511-2 Perception.Prevents damage from any airborne hazards that hit you.Helmeted Spike ArmourHelmeted Spike ArmourDamage: 13Energy: 1517Prevent any airborne hazard damage.Hunter's Pelt OutfitHunter's Pelt OutfitDamage: 16Energy: 1515N/ALeather armLeatherDamage: 1Energy: 22N/ALeather chest pieceLeatherDamage: 4Energy: 104N/ALeather legLeatherDamage: 1Energy: 22N/AMarine Armour armMarineDamage: 19Energy: 173.5N/AMarine Armour chest pieceMarineDamage: 46Energy: 18Rads: 188N/AMarine Armour legMarineDamage: 18Energy: 184N/AMetal armMetalDamage: 8Energy: 12.5N/AMetal chest pieceMetalDamage: 15Energy: 35.5N/AMetal helmetMetalDamage: 20Energy: 35.5N/AMetal legMetalDamage: 8Energy: 12.5N/ABrotherhood Knight SuitOutfitDamage: 4Energy: 2Rads: 11.4N/ABrotherhood Officer SuitOutfitDamage: 4Energy: 2Rads: 11.4N/ABrotherhood Soldier SuitOutfitDamage: 4Energy: 2Rads: 11.4N/AFireman UniformOutfitDamage: 1Energy: 1Rads: 11.4+1 CharismaFireman UniformOutfitDamage: 2Energy: 4Rads: 11.4+1 PerceptionFlannel Shirt and JeansOutfitDamage: 1Energy: 1Rads: 11.4N/AForest Operative UnderarmourOutfitDamage: 2Energy: 4Rads: 11.4+1 PerceptionHarnessOutfitDamage: 11.1N/ALong JohnsOutfitDamage: 2Energy: 11.4+1 AgilityMarine WetsuitOutfitDamage: 2Energy: 2Rads: 22.8+1 EnduranceRaider LeathersOutfitDamage: 2Energy: 11.4+1 AgilityRoad LeathersOutfitDamage: 2Energy: 11.4+1 AgilityUndershirt and JeansOutfitDamage: 1Energy: 1Rads: 11.4+1 CharismaUrban Operative UnderarmourOutfitDamage: 2Energy: 4Rads: 11.4+1 PerceptionVault 76 JumpsuitOutfitDamage: 1Energy: 1Rads: 11.4+1 LuckVault-Tec University JumpsuitOutfitDamage: 1Energy: 1Rads: 11.4+1 LuckPrototype Hazmat SuitPrototype Hazmat SuitDamage: 1Rads: 10005N/ARaider armRaiderDamage: 5Energy: 22.25N/ARaider chest pieceRaiderDamage: 10Energy: 44.5N/ARaider legRaiderDamage: 5Energy: 22.5N/ARobot Armour armRobotDamage: 3Energy: 2Rads: 12.5N/ARobot Armour chestRobotDamage: 8Energy: 7Rads: 46N/ARobot Armour legRobotDamage: 3Energy: 2Rads: 12.8N/ASpike ArmourSpikeDamage: 10Energy: 127N/AStand FastStand FastDamage: 2Energy: 6Rads: 12.8Modded combat armour. It is obtained after completing the side-quest "Early Warnings"Sturdy Combat armSturdy CombatDamage: 9Energy: 83.85N/ASturdy Combat chest pieceSturdy CombatDamage: 24Energy: 249.8N/ASturdy Combat legSturdy CombatDamage: 9Energy: 84.2N/ASturdy Leather armSturdy LeatherDamage: 2Energy: 32.8N/ASturdy Leather chest pieceSturdy LeatherDamage: 7Energy: 85.6N/ASturdy Leather legSturdy LeatherDamage: 2Energy: 33.15N/ASturdy Metal armSturdy MetalDamage: 11Energy: 23.5N/ASturdy Metal chest pieceSturdy MetalDamage: 21Energy: 57.7N/ASturdy Metal legSturdy MetalDamage: 11Energy: 23.5N/ASturdy Raider armSturdy RaiderDamage: 7Energy: 23.15N/ASturdy Raider chest pieceSturdy RaiderDamage: 14Energy: 46.3N/ASturdy Raider legSturdy RaiderDamage: 7Energy: 23.5N/ASturdy Robot armSturdy RobotDamage: 4Energy: 3Rads: 43.5N/ASturdy Robot chest pieceSturdy RobotDamage: 11Energy: 10Rads: 68.4N/ASturdy Robot legsSturdy RobotDamage: 4Energy: 3Rads: 43.85N/ATrapper armsTrapperDamage: 6Energy: 4Rads: 53N/ATrapper chest pieceTrapperDamage: 4Energy: 6Rads: 135N/ATrapper legsTrapperDamage: 6Energy: 4Rads: 53.5N/AUrban Scout Armour chest pieceUrban Scout ArmourDamage: 51Energy: 337N/AUrban Scout Armour armUrban Scout ArmourDamage: 12Energy: 182.75N/AUrban Scout Armour legUrban Scout ArmourDamage: 23Energy: 182.5N/AWood armWoodDamage: 2Energy: 11.8N/AWood chest pieceWoodDamage: 8Energy: 33.5N/AWood legWoodDamage: 2Energy: 11.8N/A
Item NameItem TypeBuffsLocationEye of RaAccessoryEnhances certain weapons/armour (Mistress of Mystery). Must be worn with "Garb of Mysteries" light armour for effect.Obtained during quest "The Mistress of Mystery".Garb of MysteriesLight armourIncreased damage and energy resistance.Improves Perception and Sneak.Effects buffed when worn with "Eye of Ra".Complete the quest "Initiate of Mysteries" and obtain from the NPC - The Fabricator.Last BastionUrban Enclave Torso+5 accuracy with ballistic weaponsCompete quest "Officer on Deck".Prototype Hazmat SuitHazmat SuitSome radiation protection.Complete side quest "Tracking Unknowns".Stand FastCombat armourBecome harder to detect while sneaking.Complete quest "Early Warnings".Silver LiningLeather armour+1 EnduranceComplete quest "Tentative Plans".Trail WardenMetal torso+1 PerceptionComplete quest "Bureau of Tourism".Veil of SecretsHeadwearPrevent all damage and diseases from any airborne hazards/attacks.Complete the quest "Initiate of Mysteries" and obtain from the NPC - The Fabricator.Worn VeilHeadwearIt's the damaged worn veil.Obtained during quest "Into the Mystery".
A Generator is a block available in the Legends Mod. Added in the first version, it can be used to power devices such as the Suit Assembly Unit, Batcomputer, Metahuman Powers Unit and Symbiote Chamber. To power the Generator, the player must install a block or item to break down into power, though each one will only last a certain amount of time. The Generator can power 1 block on each side, meaning it can power 4 blocks at once. 2ff7e9595c
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